So far, I'm working with the lightweight java game library and I've managed to make a rudimentary tile system, which populates a multidimensional array by reading the pixels off of an image and storing it in memory, then rendering the tiles' positions relative to the array.
Or, in other words, by taking a picture of a map, I can generate tiles of a game map based on each pixel of the picture, and attach behaviors to them, such some types slowing you down, or some types being impassable.
So far, it's none too impressive, but I'm still pretty proud of it.
Everything there is just placeholders, for now, but I generated it all from this lovely map that I made in paint.
Mapmaking is surprisingly zen.


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